Single-player sci-fi action RPG

AURALITH

Forge a blade from this world, and the world comes with it.

The first colonists wrote home about breakthroughs no one had seen before. Then, one by one, the settlements stopped answering. Their towers still stand under Kestrel's rings, most of them dark, and in the north a column of light burns that no one can explain. No one who carries this world's crystal stays the same.

First look

In-engine footage.

Kestrel, a ringed planet, over the crash-site camp, with the magenta column of the Breach rising behind it
The world

The Fracture Basin

Humanity crossed deep space to claim this world. Then its colonies stopped answering.

Lore

What the colonies found

  1. I

    The Find

    A resource boom carried humanity into deep space. One world mattered more than the rest, rich in a material that physics cannot fully explain and that changes the people who carry it.

  2. II

    The Rush

    Factions raced to claim it. The first colonists sent home word of breakthroughs no one had seen before.

  3. III

    The Silence

    The deeper they dug, the worse the calls between settlements became. Then the calls stopped.

  4. IV

    The Freeholds

    The colonies broke apart. What survived became Freeholds: enclaves, raiders, tinkerers and isolationists, each holding its ground on its own terms.

  5. V

    Landfall

    You land at a crash site in the Fracture Basin. To the north, a column of light stands on the horizon.

Places

The road north

The hero on the camp's landing pad, a crane and the spiral tower behind

The Crash Site

A landing pad in a bowl of broken rock, and the last quiet place on the way north.

The Breach: a column of light under a storm collar, Kestrel's rings above

The Breach

It is waking up. Nobody knows what it is, or what sealing it will do.

Arms

Forged from the basin

Every weapon is cut from the planet's crystal, and carries its colour into the fight.

Great Axe: the axe raised over a glyph ring on the camp deck

Slow to rise. When it lands, the earth shakes.

Aetherite teal
Vesperite violet
Solvar amber
The hero swings a Great Axe at the foot of the spiral tower under Kestrel's rings
Combat

Cut your way north.

Freehold bands hold every rise between the camp and the light, and the crystal you need sits behind them.

The hero walks the camp deck past its modules and spiral tower
The Freehold

A Freehold of your own.

Raise it from the landing pad up. Whoever you win over keeps its stations running while you're gone.

The Breach Warden in gold Solvar armour veined with magenta, a great axe across its shoulders, the Breach behind
At the Breach

The Breach Warden

A Freehold warrior in gold, standing between you and the light.

What's next

Deeper In

The backer build ends at the Breach. Four more zones are planned past it, and the campaign decides where that work begins.

  1. 01Backer build

    Fracture Basin

    Crash debris and split rock, where the first colonies failed.

  2. 02Planned

    Iron Expanse

    Open plains and industrial ruins, held by organised Freehold factions.

  3. 03Planned

    Conduction Wilds

    Alien growth shot through with crystal, and the Ascendants who hunt there.

  4. 04Planned

    Shattered Spine

    Sheer rock with structures sunk into it, and elite Ascendants on the heights.

  5. 05Planned

    Core Zone

    The source of the anomalies, where reality stops behaving the same way twice.

Also planned

New arms

Polearm, bow, sword and shield, and greatsword join the four you know, with more weapons for each of them.

The Ascendants

Humans who believe the crystal is the next step for humanity, and chase it further than anyone.

Deeper synchronisation

The deeper you go, the more of the crystal's power answers to you.

A Freehold that rises

Five tiers of building, from salvaged scrap to structures shaped like the planet itself.

World bosses

One in every zone, standing on the road deeper and guarding its rarest crystal.

The full score

An original score, with a sound of its own for every zone.

All planned for the full game, targeted for December 2028, and none of it is in the backer build. The campaign's goal and stretch goals set what gets built first.

Kickstarter

The Backer Build

Back the campaign to play the road from the crash site to the Breach.

  • The whole route, from the crash site to the Breach Warden
  • All four weapon types, the camp and its Forge
Tier
Pathfinder, $35
Arrives
Early 2027

Planned, and confirmed when the campaign launches.

An early build. Some actions have no sound yet, some icons are placeholders, and the performance pass is still ahead. Windows PC, with an RTX graphics card recommended.

FAQ
Is there a free demo?

Not during the campaign. The playable slice is a reward for backers. A polished public demo comes later, after the audio and performance pass.

Is it single-player?

Yes.

What does it run on?

Windows PC. An RTX graphics card is recommended.

How far along is it?

The backer build covers the road from the crash site to the Breach, with the camp, the Forge and four weapon types. Sound for each weapon and combat music are in. The full score, the rest of the sound design and a performance pass are still ahead.

Who is making it?

One developer, under the studio name Empowered Recordings.

The hero in hooded Survivor armour under Kestrel's rings
Follow

Follow the light north.

Join the Discord to watch it take shape, and follow on Kickstarter to hear when the campaign opens. The Steam page is on its way.

News and press: playauralith@gmail.com